This article is a Demo UK
Moving, Learning, and Laughing with Nex Playground
Tracy is a teacher who shows up for her students in every way she can. At Hoover Middle School, creativity is often required in the face of limited resources.
Even with a low supply of tools, educators still have to find ways to make learning engaging and memorable. For Tracy, that solution came from an unexpected place. After bringing Nex Playground into her family’s routine and seeing how naturally it brought people together, she began to imagine what that same experience could look like for her students, and how it might motivate them in the classroom. With the support of DonorsChoose.org and The Maxwell/Hanrahan Foundation, that idea became a reality. Tracy was able to bring two Nex Playground systems into her school, opening the door to something new.
This is what it looks like to support kids through movement.

To celebrate getting funded, Tracy hosted a “Donut and Play” party for her students.
They gathered in the school cafeteria, using the extra space to project Playground onto a big screen. What started as a simple setup quickly turned into something much bigger, drawing the attention of students, staff, and anyone passing by.
... Tracy said. For something so small, Nex Playground had no trouble filling the entire room with energy and curiosity. Students jumped into games like Bowling: Strike!, Basketball Knockout, and Go Keeper—moving, laughing, and fully immersed in the experience.
Our instructional coach stopped by and was blown away by how easy it was to use. She’s already brainstorming classroom applications, and even a police officer passing through couldn’t help but stop and watch, commenting on how cool it was!
One student shared, “The bowling game feels so real. I don’t even feel like I’m just playing a game. It feels like I’m actually there.”
Our instructional coach stopped by and was blown away by how easy it was to use. She’s already brainstorming classroom applications, and even a police officer passing through couldn’t help but stop and watch, commenting on how cool it was!
... Tracy said. For something so small, Nex Playground had no trouble filling the entire room with energy and curiosity. Students jumped into games like Bowling: Strike!, Basketball Knockout, and Go Keeper—moving, laughing, and fully immersed in the experience.
One student shared, “The bowling game feels so real. I don’t even feel like I’m just playing a game. It feels like I’m actually there.”
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Beyond the excitement, something else was taking shape. Tracy noticed her students building important social and academic skills in real time: taking turns, problem-solving, practicing teamwork, and engaging in cooperative play. Students of all abilities joined in without hesitation. There was no need for complicated setup or prior experience—their bodies were the controller, making it easy for everyone to participate.

Beyond the excitement, something else was taking shape. Tracy noticed her students building important social and academic skills in real time: taking turns, problem-solving, practicing teamwork, and engaging in cooperative play. Students of all abilities joined in without hesitation. There was no need for complicated setup or prior experience—their bodies were the controller, making it easy for everyone to participate.

Games:

Even with a low supply of tools, educators still have to find ways to make learning engaging and memorable. For Tracy, that solution came from an unexpected place. After bringing Nex Playground into her family’s routine and seeing how naturally it brought people together, she began to imagine what that same experience could look like for her students, and how it might motivate them in the classroom.
With the support of DonorsChoose.org and The Maxwell/Hanrahan Foundation, that idea became a reality. Tracy was able to bring two Nex Playground systems into her school, opening the door to something new.
This is what it looks like to support kids through movement.













